IITKGP

Kaushal Kumar Bhagat

Assistant Professor Grade-I

Advanced Technology Development Centre

kkntnu@cet.iitkgp.ac.in

Intersted in emerging technologies (Augmented reality, Virtual Reality, etc.)? You are welcome to join the adventure with me. iVAR lab welcomes application for the short term project from the potential students. Skills required: Unity3D,C#, Vuforia |

Responsibilities

  • Assistant Warden, Madan Mohan Malaviya Hall

Research Areas

  • Augmented Reality
  • Virtual Reality
  • Technology-Enhanced Learning
  • Mixed Reality
  • Computational Thinking
Dr. Kaushal Kumar Bhagat is currently working as an assistant professor in the Centre for Educational Technology at the Indian Institute of Technology (IIT), Kharagpur, India. He received his Ph.D. from the Graduate Institute of Science Education at the National Taiwan Normal University in September 2016. He then served a two-year postdoctoral position at the Smart Learning Institute at Beijing Normal University.  He has published several referred journal articles and book chapters. Dr. Bhagat was presented NTNU International Outstanding Achievement Award. He was also awarded 2017 IEEE TCLT Young Researcher award. His research area of interest includes online learning, augmented reality, virtual reality, mathematics education, flipped classroom, formative assessment and technology-enhanced learning.
  • To Use Augmented Reality or not in Formative Assessment: A Comparative Study. Bhagat K. K., Liou W. K., Spector J. M., Chang C. Y. By Interactive Learning Environments 27 830-840 (2019)
  • CODAR: An augmented reality based game to teach programming Sharma V., Talukdar J., Bhagat K.K. By ICCE 2019 - 27th International Conference on Computers in Education, Proceedings 1 600-602 (2019)
  • The Potentials and Trends of Virtual Reality in Education Liu D., Bhagat K. K., Gao Y. , Chang T. W., Huang R. By Virtual, Augmented, and Mixed Realities in Education 105-130 (2017)
  • A Cost-Effective Interactive 3D Virtual Reality System Applied to Military Live Firing Training. Bhagat K. K., Liou W. K., Chang C. Y. By Virtual Reality 20 127-140 (2016)
  • Role of technology in implementing the flipped classroom: A review. Gao Y., Bhagat K. K. By Routledge Encyclopedia of Education - (Accepted/In-Press)

Principal Investigator

  • Augmented Reality Development and its application
  • Intelligent game design and its application
  • Investigating the Differences in Scientific Epistemic Beliefs, Conceptions of Learning Science and Self-Efficacy of Learning Science between Taiwan and India: A Cross-Country Study
  • The Design and Evaluation of an Augmented Reality (AR) Application for Middle School Students to Teach Three-dimensional (3D) Geometry

Co-Principal Investigator

  • AI Based Spoken Language Learning System Science and Engineering Research Board (SERB)
  • FIST- PROJECT (Level-2) Department of Science and Technology (DST)

Ph. D. Students

Ajay Shankar Tiwari

Area of Research:

Nitesh Kumar Jha

Area of Research: Computer Supported Collaborative Learning

Toluchuri Shalini Shanker Rao

Area of Research: Interative Learning Environment

Utanko Mitra

Area of Research: Extended Reality